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Reproducing images with geometric primitives
https://github.com/fogleman/primitive, posted 2017 by peter in development free graphics opensource software webdesign
A target image is provided as input. The algorithm tries to find the single most optimal shape that can be drawn to minimize the error between the target image and the drawn image. It repeats this process, adding one shape at a time. Around 50 to 200 shapes are needed to reach a result that is recognizable yet artistic and abstract.